Wembley Stadium, the home to some of the UK’s biggest sports events, became the setting for SportsPro Live. I joined a panel with Jean-Marc Paihol, the Global Head of Market Management & Distribution at Allianz, along with Louis Matignon, Multiplatform Solutions Manager at Eurovision, to discuss Digital Sport and how it is measuring up and following the footsteps of more traditional sport.
I provided the panel audience with insights from a so called ‘millennial’, a word the panel seemed to agree was not in their favored vocabulary. For someone who’s TV isn’t plugged in and who’s daily consumption of content is all online, I shared my thoughts, experience and insights into how this audience reacts and consumes the content from these new digital sports. Whether it’s the viral sensation of Drone Racing, Virtual Golf tournaments or the FIFA Interactive World Cup, these digital sports are growing at a phenomenal rate and they’re being helped by how the audience consumers and supports them. Digital sports, esports specifically, is available nearly 24 hours a day, 365 days a year. Across social media, streaming platforms and news updates, esports is all-access which and some what of an edge over traditional seasonal sport. However, there also isn’t enough room for this always on approach, especially when it comes to massive events. The esports calendar is becoming busier, nearly too busy and a balance will soon be needed to give everyone involved enough breathing space to continue growing. This is where traditional sports can teach the digital equivalent how the balance could be found.
– Liam Thompson / Gaming & Influencer Exec